So one good thing did come of Prometheus: I started Seven Pillars of Wisdom. I suppose a century is a long time, but even so the changes in the state of the world since it was written are pretty dizzying. So far I am enjoying the purple-ness. We’ll see if I end up getting tired of it. I suppose the events are sufficiently dramatic to absorb a lot of that.
Last weekend I went to SF to dork the fuck out and play Dungeons and Dragons. It was pretty great. It was Pride Weekend, so bus service was worse than usual. If you know anything about SF, then you know that’s a tall order. I guess this is the price of progress, or something.
While disappointing, it isn’t particularly surprising that Prometheus is bad. What is a bit remarkable is how far reaching the lousiness is. In general with something like this you expect some redeeming features, but something (hint, it’s the writing) at the heart of Prometheus is so bad that it taints the acting (characterizations were so flat that nobody had anything to work with) and the direction (script was clearly in a massive hurry, so nothing gets the time it would take to make it compelling). I went in hoping for some scenes or performances that I could really enjoy, but aside from the android watching Laurence of Arabia at the beginning, there was nothing to redeem this slog.
It’s also really a shame that people are saying that this is a movie full of big ideas. The retreat from the interesting that began the 21st Century has become such a success that “What if god was an alien?!?!?” gets to be a big idea again.
Here is a picture of Christopher Reeve in 1978’s Superman.
Here is an article highlighting some costumes for the upcoming movie. We sure love lumpy superheroes these days. I think that maybe there’s an idea that the smoothness that once characterized the source material (now long cross-pollinated with extraneous widgets) was less authentic. Useless doodads somehow represented something more “utilitarian.” I sort of meandered on from this.
Here is a picture of an Apple ][+ computer. . .
and here it is with its case open.
(Actually, that’s an Apple ][, but whatever.)
Here is a picture of the Macbook Pro that I use for work. . .
and here is a picture of the scoring caused by the Herculean effort of prying the case open enough to upgrade the fucking RAM.
As the things that we use every day become more opaque and inaccessible, we need some sort of traction material on fictional icons so we can feel like we have access to something. Unfortunately, we’re so far from accessible design that we don’t remember what utility looks like.
Right, here’s what I wanted to say when I posted those pictures of those charming gentlemen in the park: while I was there I spent a lot of effort getting through 40ish pages of a rather charming book. I kept sort of uncosciously getting up and trying to go home to “do something,” and then realizing that I fucking well was doing something and I should sit in the park and do it.
I’ve spent the last 6 years or so kind of aggressively on the make, and while ther are a lot of things that on the surface it seems like I have to show for it, I’m pretty sure I’d be a lot better off if I had been a bit more relaxed. I’ve wasted a
lot of creative energy on work and industry-related stuff when I should have done the obvious thing and put the creative energy to use elsewhere.
I’m not totally clear on what to do about this. I still want, eventually, to finish Markov Garden. I even managed to give my efforts a little bump last night by swtiching out the serialization format and saving some space (not enough space, but some). But this feels so much like something that represents being on the make, and I’m tired of being that way.
I’ve been reading this (in a previous edition), and sort of thinking about the idea of some kind of manifesto to more or less determine the putative focus of my actions. I guess my manifesto is that I’m opposed to bad metaphors. That’s a little overwhelming, unfortunately. Scoped so poorly that it’s basically a bad metaphor of its own.